Search by item HOME > Access full text > Search by item

JBE, vol. 27, no. 5, pp.718-727, September, 2022

DOI: https://doi.org/10.5909/JBE.2022.27.5.718

Pose Creation of Character in Two-Dimensional Cartoon through Human Pose Estimation

Hieyong Jeong and Choonsung Shin

C.A E-mail: cshin@jnu.ac.kr

Abstract:

The Korean domestic cartoon industry has grown explosively by 65% compared to the previous year. Then the market size is expected to exceed KRW 1 trillion. However, excessive work results in health deterioration. Moreover, this working environment makes the production of human resources insufficient, repeating a vicious cycle. Although some tasks require creation activity during cartoon production, there are still a lot of simple repetitive tasks. Therefore, this study aimed to develop a method for creating a character pose through human pose estimation (HPE). The HPE is to detect key points for each joint of a user. The primary role of the proposed method was to make each joint of the character match that of the human. The proposed method enabled us to create the pose of the two-dimensional cartoon character through the results. Furthermore, it was possible to save the static image for one character pose and the video for continuous character pose.



Keyword: pose-to-pose animation, human pose estimation, pose creation of cartoon character

Reference:
[1] Y. J. Yoon, “Even if I can’t draw at all, I’m also a webtoon writer with AI,“ aitimes.com, Jun, 2022. (http://www.aitimes.com).
[2] Y. S. Kim, “A Study of Analysis and Comparison about Effective “Stretch and Squash“ in 3D Animation,“ Cartoon & Animation Studies, vol. 10, pp. 10-120, 2006. (UCI : G704-001980.2006.. 10.004)
[3] P. Blair, “Cartoon Animation,“ Walter Foster Publishing, ISBN-10: 1560100842, January, 1994.
[4] H. Whitaker, J. H. Obe, “Timing for Animation,“ Focal Press, ISBN-10: 9780240517148, March, 2002.
[5] A. R. Kim, “Naver Webtoon, WebtoonMe,” it-b, June 2022. (https://www.it-b.co.kr/news/articleView.html?idxno=60600).
[6] R. Williams, “The Animator’s Survival Kit,” Faber & Faber, 2nd Edition, ISBN-10: 0571358446, January 2002.
[7] V. LoBrutto, “The Art of Motion Picture Editing: An Essential Guide to Methods, Principles, Processes, and Terminology,“ Allworth, 1st Edition, September, 2012.
[8] Y. C. Kim, “A Study on Good Pose in Pose to Pose,“ The Korean Society of Cartoon and Animation Studies, pp. 57-73, 2015. doi: https://doi.org/10.7230/KOSCAS.2015.41.057
[9] SVG file, Adobe, (https://www.adobe.com/kr/creativecloud/file-types/ image/vector/svg-file.html).
[10] S. Huang, “Pose Animator,” TensorFlow Blog, 2020. https:// blog.tensorflow.org/2020/05/pose-animator-open-source-tool-to-bring-svg-characters-to-life.html.
[11] Y. Mun, H. Kim, C. Kim, H. Jeong, “Development of webtoon tool based PoseNet,“ Korean Domestic Conference, Korean Institute of Smart Media, June, 2022. https://kism.jams.or.kr/co/com/EgovMenu. kci?s_url=/ac/conference/ main/jmMain.kci&s_MenuId=MENU-000000000030000&accnId=AC0000000021

Comment


Editorial Office
1108, New building, 22, Teheran-ro 7-gil, Gangnam-gu, Seoul, Korea
Homepage: www.kibme.org TEL: +82-2-568-3556 FAX: +82-2-568-3557
Copyrightⓒ 2012 The Korean Institute of Broadcast and Media Engineers
All Rights Reserved