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JBE, vol. 27, no. 5, pp.665-675, September, 2022

DOI: https://doi.org/10.5909/JBE.2022.27.5.665

Discussing Metaverse Ethics with a Movie on Metaverse, 'Ready Player One'

Seong-Hee Kim and Sang-Wook Yi

C.A E-mail: dappled@hanyang.ac.kr

Abstract:

After the COVID-19 pandemic, there has been growing interests in metaverse technology and social use of virtual reality platforms in non-face-to-face environments, but social issues and ethical concerns raised by metaverse have not been sufficiently discussed. In this paper, we discuss the social functions of the metaverse by examining the movie ‘Ready Player One’, and investigate the ethical problems that may arise in various implementation of metaverse. We identify the potential ethical problems that could occur in the context of metaverse including identity fragmentation, metaverse violence and crime, and mismanagement of personal information. We also propose some promising approaches to tackle these ethical problems ranging over descriptive ethics, normative ethics, and analytical (meta) ethics.



Keyword: metaverse, metaverse ethics, problem solving, ethical issues, ready player one

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