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JBE, vol. 24, no. 1, pp.32-40, January, 2019
Algorithm to Improve Accuracy of Location Estimation for AR Games
Seo Woo Han and Doug Young Suh
C.A E-mail: firstname.lastname@example.org
Indoor location estimation studies are needed in various fields. The method of estimating the indoor position can be divided into a method using hardware and a method using no hardware. The use of hardware is more accurate, but has the disadvantage of hardware installation costs. Conversely, the non-hardware method is not costly, but it is less accurate. To estimate the location for AR game, you need to get the solution of the Perspective-N-Point (PnP). To obtain the PnP problem, we need three-dimensional coordinates of the space in which we want to estimate the position and images taken in that space. The position can be estimated through six pairs of two-dimensional coordinates matching the three-dimensional coordinates. To further increase the accuracy of the solution, we proposed the use of an additional non-coplanarity degree to determine which points would increase accuracy. As the non-coplanarity degree increases, the accuracy of the position estimation becomes higher. The advantage of the proposed method is that it can be applied to all existing location estimation methods and that it has higher accuracy than hardware estimation.
Keyword: non-coplanarity, AR game, pose estimation, perspective projection, point select
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