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JBE, vol. 23, no. 6, pp.747-759, November, 2018
Implementing Renderer for Viewport Dependent 360 Video
Dongmin Jang, Jang-Woo Son, JongBeom Jeong, and Eun-Seok Ryu
C.A E-mail: firstname.lastname@example.org
In this paper, we implement viewport dependent tile partitioning for high quality 360 video transmission and rendering method to present a HMD (Head Mounted Display) screen for 360 video quality evaluation. As a method for high-quality video transmission based on a user’s viewport, this paper introduces MCTS (Motion Constrained Tile Sets) technique for solving the motion reference problem and EIS (Extraction Information Sets) SEI including pre-configured tile information, and extractor that extracts tiles. In addition, it explains tile extraction method based on user’s viewport and implementation contents of the method of expressing on an HMD. Therefore, if 360 video is transferred by the proposed implementation which only transfers video from the user viewport area, it is possible to express higher quality video with lower bandwidth while avoiding unnecessary image transmission.
Keyword: 360 Video, Viewport, HEVC, MCTS, Renderer
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