Search by item HOME > Access full text > Search by item

JBE, vol. 23, no. 1, pp.63-73, January, 2018


A Study for Virtual Reality 360 Video Production Workflow with HDR Using log Shooting

Chulhyun Kim

C.A E-mail:


These days, VR contents are created in three ways: CG based method, game engine based method, and live action shooting method. The most universal method is live action shooting. So far, most live actions are shot with action cams. Therefore, this method is different from professional image production method for movies and TV dramas. This study tries to point out the difference between professional image production method and action cam based shooting method, and proposes an alternative. The proposed method is log shooting based HDR filming and editing. As the result of test shooting and editing, the proposed method was able to obtain more color information than conventional action cam based shooting method and thereby to implement high-definition images which are hard in an action cam.

Keyword: VR, 360 degree, 360 shooting, HDR VR

[1] Korea Creative Content Agency, Content Industry Statistics 2016, KOCCA, Seoul, pp. 322 – 343, 2017.
[2] Chulhyun Kim, A Comparative Study for Virtual Reality 360˚ Contents Shooting Equipments Based on Real World, Journal of Broadcast Engineering, Vol. 21, No. 5, pp. 714-725, 2016, September.
[3] Wook Sang Chang, Young Kwon Yi, VR Film 〈HELP〉 Direction Analysis - Focusing on Long Take, The Korean Journal of animation, Vol. 11, No. 5, pp. 294-309, 2015, December.
[4] Mei-Xian Piao, Kyung-Jun Lee, Seung-Woo Wee, Jechang Jeong, High Dynamic Range Image Display Combining Weighted Least Squares Filtering with Color Appearance Model, Journal of Broadcast Engineering, Vol. 21, No. 6, pp. 920-928, 2016, November.
[5] DCI Specification, Version 1.2 with Errata as of 30 August 2012 Incor- porated,, (access- ed Dec. 10. 2017)
[6] Korea Screen Status 2016,, (accessed Dec. 10, 2017)
[7] Kunhyung Kim, TVN 10th Anniversary Spacial Drama GOBLIN, VideoPlus, Youlmedia, Seoul, pp. 149-153, 2017, February.
[8] Youngcheul Kim, The Pending Issues and Takes Regarding 360 VR Education of the Image Education Institutions Including the Related Universities - Focusing on 360 VR, Moving Image Technology Association of Korea, No. 26, pp. 5-27, 2017, June.


Editorial Office
1108, New building, 22, Teheran-ro 7-gil, Gangnam-gu, Seoul, Korea
Homepage: TEL: +82-2-568-3556 FAX: +82-2-568-3557
Copyrightⓒ 2012 The Korean Institute of Broadcast and Media Engineers
All Rights Reserved