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JBE, vol. 22, no. 5, pp.600-607, September, 2017


MPEG Omnidirectional Media Format (OMAF) for 360 Media

Sejin Oh

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Virtual Reality (VR) has lately gained significant attention primarily driven by the recent market availability of consumer devices, such as mobile phone-based Head Mounted Displays (HMDs). Apart from classic gaming use cases, the delivery of 360° video is considered as another major application and is expected to be ubiquitous in the near future. However, the delivery and decoding of high-resolution 360° videos in desirable quality is a challenging task due to network limitations and constraints on available end device decoding and processing. In this paper, we focus on aspects of 360° video streaming and provide an overview and discussion of possible solutions as well as considerations for future VR video streaming applications. This paper mainly focuses on the status of the standardization activities, Omnidirectional MediA Format (OMAF), to support interoperable 360° video streaming services. More concretely, MPEG's ongoing work for OMA aims at harmonization of VR video platforms and applications. The paper also discusses the integration in MPEG Dynamic Adaptive Streaming over HTTP (MPEG-DASH), which is considered as 360° video streaming services with OMAF content. In context of the general OMAF service architecture.

Keyword: VR, Omnidirectional Media Format, 360 Video, Streaming

[1] w16824, Text of ISO/IEC DIS 23090-2 Omnidirectional MediA Format (OMAF)
[2] The 3rd Generation Partnership Project, (08.05.2017)
[3] WebVR Community Group, (08.05.2017)
[4] L. D'Acunto, J. van den Berg, E. Thomas, and O. Niamut, "Using MPEG DASH SRD for zoomable and navigable video", ACM MMSys 2016, New York, USA


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